Description
Prerequisite: Knowledge of Blender for Game Asset Creation
Section 1-Creating and saving a new Project with Templates and settings
Section 2 – Understand the Level Editor interface
Section 3 – Navigate a Level in the Viewport
Section 4- Playtest a Level
Understanding Project File structure
Section 1 – Importing assets
Section 2 – Assets created in Unreal Engine
Section 3 – Migrating Assets
Section 1 – Understanding Cartesian Coordinates and Pivot points
Section 2 – Manual & Interactive Move, Scale, Rotate for World and Local system
Section 3 – Grid units and snapping
Section 4 – World Outliner / Layers
Importing, assigning material, checking it UV orientation
Section 1 – Terminologies
Section 2 – Types of Light
Section 3 – Light Properties
Section 4 – Mobility settings
Section 5 – Building Light
Section 1 – Creating Materials
Section 2 – Material Editor Interface
Section 3 – Texture Editor
Section 1 – Import Sound files
Section 2 – Sound Actor
Section 3 – Sound Cues
Section 4 – Audio Volume & Reverb Assets
Section 1 – Landscape Tools
Section 2 – Landscape Materials
Section 3 – Painting Foliage surface using an attractor
Section 1 -Default & New Levels
Section 2 – Atmospheric Fog Actor, Floor, Light Source, Sky Sphere
Section 3 – Sky Light Actor, Exponential Height Fog Actor, Lightmass Importance Volume, Reflection Capture Actors, Post Process Volume, Volumetric Lightmaps
Section 1 – Particle System Asset
Section 2 – Emitter Actor
Section 3 – Niagara Editor Interface
Section 4 – Particle Distribution
Section 5 – Materials for Particles
Section 1 – Creating Level Sequencer
Section 2 – Sequencer Editor Interface
Section 3 – Assets & Actors
Section 4 – Navigating the tracks
Section 5 – Animating Camera
Section 1 – Project Physics Settings
Section 2 – Physics Terms
Section 3 – Physics Actors
Section 4 – Physics Assets
Section 1 – Concept of Blueprint visual scripting system in Unreal Engine
Section 2 – Types of Blueprints
Section 3 – Blueprint Editor Interface
Section 4 – Graph Editor
Section 5 – Visual Scripting
Section 1 – Level Events
Section 2 – Assigning Actors to Events
Section 3 – Collisions
Section 4 – Reference Variables
Section 5 – Walkthroughs
Section 1 – Class Inheritance
Section 2 – Timelines
Section 3 – Editing Variables
Section 4 – Construction Script
Section 1 – Player Input Systems
Section 2 – Unreal Motion Graphics
Section 3 – Making an Executable
Section 4 – Final Project